Bau
Your imagination sets the limit
Hyper-specialized in solutions for TV broadcasting, and in very custom solutions in general. If it doesn't exist, then I make it exist.
Your imagination sets the limit
Hyper-specialized in solutions for TV broadcasting, and in very custom solutions in general. If it doesn't exist, then I make it exist.
Visual and UI/UX design work.
Self-made and self-designed devil mascot logo, built out into brand assets including a Twitch offline screen.
Full animated overlay setup designed for a charity stream, covering everything from the starting soon screen to donation goals and transitions. Made with help from a co-designer.
3D modeling and rendering work built in Cinema 4D and After Effects, spanning environment art, abstract sculpture and branded product renders.
Ultra-specific hardware and software setups built for TV broadcasting.
Rack-mounted server PC fitted with Blackmagic PCIe capture cards, handling both SDI and NDI data streams to bridge our Tricaster TC2 Elite to the cable TV network. Hosts BlazeCG and stores the current-to-play playlist data.
Windows broadcast controller driving CasparCG from SDI inputs and video files, with NDI output to the local network and automated FTP uploads.
C#, JavaScript (Node), Lua, PHP, HTML/CSS, and more.
C# desktop app for TV broadcast automation: CasparCG + NDI integration, YouTube publishing, and an mp4 playlist/overlay engine with image-in-image support.
C# desktop app that takes song requests from Twitch chat and plays them straight through Spotify, using the Twitch and Spotify APIs together. At one point the only verified program using the Spotify API this way.
Electron tool for Hordes.io that makes building boss fights, events and other in-game encounters easy, with a visual timeline editor, prefab library and script export.
Faithful recreation of Garry's Mod tech and a DarkRP server inside Core Games' Lua environment. All gameplay and server-side systems programmed solo; 3D environment art by a co-developer.
Test project in Core Games' Lua environment covering everything needed to make a game mobile-ready: iOS touch controls, an easy gameplay loop, and the rest of the mobile setup.
Laravel intranet system for broadcasters: full employee setup with a mail system, messaging, task management, bulletin board, employee forums and calendar, a full admin panel, plus broadcast tracking and planning tools. Interconnects with the upcoming BlazeCG 2.0.