Bau

Your imagination sets the limit

Hyper-specialized in solutions for TV broadcasting, and in very custom solutions in general. If it doesn't exist, then I make it exist.

↓ Portfolio

Portfolio

Design

Visual and UI/UX design work.

Devil Mascot Logo

Self-made and self-designed devil mascot logo, built out into brand assets including a Twitch offline screen.

Design

Charity Stream Overlay Pack

Full animated overlay setup designed for a charity stream, covering everything from the starting soon screen to donation goals and transitions. Made with help from a co-designer.

Design

3D Modeling & Motion

3D modeling and rendering work built in Cinema 4D and After Effects, spanning environment art, abstract sculpture and branded product renders.

Design 3D

Broadcast Hardware & Software

Ultra-specific hardware and software setups built for TV broadcasting.

BlazeCG Server

Rack-mounted server PC fitted with Blackmagic PCIe capture cards, handling both SDI and NDI data streams to bridge our Tricaster TC2 Elite to the cable TV network. Hosts BlazeCG and stores the current-to-play playlist data.

Broadcast Hardware
BlazeCG dashboard

BlazeCG

Windows broadcast controller driving CasparCG from SDI inputs and video files, with NDI output to the local network and automated FTP uploads.

Broadcast Software

Programming

C#, JavaScript (Node), Lua, PHP, HTML/CSS, and more.

BlazeCG dashboard

BlazeCG

C# desktop app for TV broadcast automation: CasparCG + NDI integration, YouTube publishing, and an mp4 playlist/overlay engine with image-in-image support.

C#

sQue Cloud

C# desktop app that takes song requests from Twitch chat and plays them straight through Spotify, using the Twitch and Spotify APIs together. At one point the only verified program using the Spotify API this way.

C#

Encounter Flow

Electron tool for Hordes.io that makes building boss fights, events and other in-game encounters easy, with a visual timeline editor, prefab library and script export.

JS / Node Electron

GMod DarkRP Recreation

Faithful recreation of Garry's Mod tech and a DarkRP server inside Core Games' Lua environment. All gameplay and server-side systems programmed solo; 3D environment art by a co-developer.

Lua

Core iOS Project

Test project in Core Games' Lua environment covering everything needed to make a game mobile-ready: iOS touch controls, an easy gameplay loop, and the rest of the mobile setup.

Lua
DKCTV Intra dashboard

DKCTV Intra

Laravel intranet system for broadcasters: full employee setup with a mail system, messaging, task management, bulletin board, employee forums and calendar, a full admin panel, plus broadcast tracking and planning tools. Interconnects with the upcoming BlazeCG 2.0.

PHP Laravel